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Release notes

Every release, newest first — the sounds, instruments, effects and workflow you can use today.

v0.15 Forge & Weave

28 Jul 2026

The biggest sound-design release yet: new instruments, generative sequencing, recursive and pre-echo effects, transparent-to-robotic vocal tuning, a deeper pluck voice, honest names across the factory bank, and an export that preserves your master by default.

New instruments & sounds

  • Forge Body — a struck-body instrument. A physically-modeled voice: strike a free bar, steel plate, bell, membrane drum, woodblock or steelpan and hear real geometry ring and decay. Struck metal, wood and skin — modeled, not sampled.
  • Sample Kit — a true multisample instrument. A new track type: lay samples across zones, each with its own key range, velocity layer, tuning and choke group. Velocity layers crossfade, zones repitch per note, and open/closed pairs choke like a real kit. Build one in a click — chromatic auto-map, or send Audio Lab slices straight to the zones.
  • Pluck, deeper. Four new character dials — a wooden body resonance, real pick noise, a rounder excitation blend, and independent brightness and decay — take the string voice from harp to nylon. Existing presets sound exactly as before until you reach for them.
  • Cinematic sounds. New factory presets for scoring the drop: Cinematic Boom, Threat Drone, Cinematic Low Drone, Tonal Descent, the Air Whoosh / Reverse Whoosh pass-bys, and Cinematic BRAAAM, a big blooming brass impact. Noise hits can now play a whole riser or whoosh from a single trigger.

New effects & features

  • Weave — generative sequencing. On any melodic track, each note sprouts a branching tree of new notes — transposing and fading with depth, all played by the track's own voice. An arp that grows, not cycles — and it weaves the same way on every loop and every export.
  • Fractal Echo. A new send alongside delay and reverb: one echo spawns generations of self-similar taps, each darker, wider and quieter than the last — up to 64 taps of recursive echo from a single dial, shaped with ratio, tone, spread and decay.
  • Future Shadow. Pre-echo ghosts for vocal and audio tracks — the track plays what's about to happen, so a hit swells in before it lands. The drop hears you coming. Modes: Echo, Reverse, and Vocal Ghost, a whispered lead-in.
  • Hard-tune vocals. A new stage in the vocal chain: pitch correction that snaps to your key and scale, from a transparent nudge to full instant-robotic — with an expression-preserve dial that keeps the voice's vibrato and scoops.
  • Envelope character + a second envelope. Per-stage curve dials — attack, decay and release, soft to snappy — on every envelope voice, plus a second envelope on FM Synth, FM Keys, Chord and Granular you can point at pitch or timbre for evolving patches.
  • Shepard riser drop. A new drop mode: an endless-rising riser that seems to climb for the whole drop without ever running out of range — the classic Shepard illusion no ordinary riser can fake.

Workflow

  • An export that preserves your master. A plain export no longer quietly raises your level. A new Ceiling picker offers Preserve master (the new default — the file is exactly what you rendered), Peak-normalize, and Loudness target, and the status line reports the exported file's true peak and loudness.
  • One-click auto-slice. One button in the Audio Lab finds the hits, takes the loudest, and lays them onto sampler zones — the whole slice-to-kit chain in a single press.
  • Parameter locks on every parameter. Step locks now take effect on every control in the app — pluck tone, the hard-tune dials, envelope curves, the sends and more.

Improvements

  • Honest names across the bank. The pluck voice is a bright string / harp machine, so its presets say so: Nylon → Nylon Pluck, Steel Harp → Bright Harp, Palm Mute → Muted Stab, Power Stab → Grit Stab, Industrial Chug → Dark Grind, Driven Sustain → Driven String. Every renamed preset is the exact same sound. Koto is retired, and the vocal "Room" reverb is now Vocal Plate.
  • Cleaner tone and honest metering. The mechanical organ key-click is gone, the string pick-click is softened, and Master Lab's loudness and true-peak meters are now conforming, externally-validated instruments with full-song spectrum and stereo analysis.
  • Refined vocal effects. Beat Repeat splits into Chance, Depth and Division; Shimmer is a true reverb send that no longer thins the dry vocal; and the vocoder, vowel filter and transient shaper are smoother.
  • Sound polish. Dozens of factory presets were re-voiced against hardware references — a controlled 808 snare, an evolving FM swell pad, cleaner acid and hoover — and new songs start with better-calibrated levels.

v0.14 Low-End Rework

19 Jul 2026

A focused low-end rework — a tighter, deeper kick and sub across the whole factory.

New effects & features

  • A new master limiter. A clean, purpose-built master limiter with look-ahead and a true-peak ceiling, so loud passages stay controlled without the old harsh crunch.

Improvements

  • A tighter low end. Stacked kicks no longer pile up perfectly in phase, so dense drum patterns stop overloading — the root of the old low-end distortion — and the most over-driven demos were dialled back for a cleaner bottom.

v0.13 Strobe Cathedral

19 Jul 2026

A 13th bundled demo, reference-grounded percussion, a classic hoover, engine polish, and a top-to-bottom UX pass.

New instruments & sounds

  • Strobe Cathedral. A 13th bundled demo and the set's finale — neo-rave hard techno. File ▸ Open Demo lists all 13, and a demo always opens as an unsaved copy.
  • Hoover Classic + reference percussion. The archetypal rave stab from the classic Alpha Juno recipe, plus a new 808 rimshot and a retuned cowbell voiced from hardware references. The bank grows to 105, with a refreshed set of style starters.

New effects & features

  • Engine polish. Reverb gains pre-delay and tail modulation, the multiband gets per-band depth, and Noise FX can self-oscillate.
  • Spectral vocoder + transition baker. Preview the vocoder morph before you commit and drive it straight from a WAV/MP3/OGG clip; the transition baker now lets you pick the target bar and preview before baking.

Workflow

  • Transport that behaves. Play/pause holds the playhead and resumes where it stopped; Start Over returns the playhead and view to bar 1.
  • Panels. A View ▸ Panels menu with persisted show/hide and consistent float/dock, a step legend under the sequencer, and a sticky manual table of contents.

v0.12 Manual & UX Overhaul

18 Jul 2026

A bundled, offline user manual — twelve chapters with real screenshots, guided walkthroughs, and a one-page cheat-sheet on F1 — wrapped in a top-to-bottom UX overhaul.

New instruments & sounds

  • Hoover, rebuilt. The Lead gains a PWM-morphing saw and a per-note attack pitch-swoop — the classic hoover / Alpha Ravestab.
  • Acid bass filter. In-loop resonance grit — 303 snarl and self-oscillation — off by default, so existing basses are unchanged.

Workflow

  • A bundled, offline manual. Twelve chapters from getting started to troubleshooting, a guided first beat and first song, and a full reference — Help ▸ User Manual, no network needed. Every screenshot is generated from the live app, so it always matches.
  • F1 cheat-sheet + menu polish. A one-page keyboard-and-gesture sheet from anywhere, plus checkmarked panels, a clean icon set, and confirm-on-delete for snapshots and takes.

Earlier releases

  • v0.11 — Second Wave. RaveFoundry became a routable studio — cross-track audio routing with a live channel vocoder and spectral morphing, a 4-operator FM synth, MIDI file import and export, resynthesis wavetables from any audio, the unified Audio Lab, and Sound Library v2.
  • v0.10 — Feature Expansion. Six signature tools — a reference-master baker, a transition baker, an energy-curve arranger, an offline vocoder, A/B takes, and per-track strip utilities — plus Pattern/Scene arrangement, OGG, and a 256-track ceiling.
  • v0.9 — Palette & Character. The release that grew RaveFoundry from a sequencer into a full sound-design studio: new voice types, deep step-sequencing and modulation, and a complete vocal and audio processing chain.
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